Understanding Techniques

As you work in 3D scenes, you will find some techniques useful. Here’s a summary of some of the most commonly used techniques.

Best Practices for Improved Scene Performance

Keep these techniques in mind to make your scene perform at its best.

Draggable objects

Make any scene mesh draggable: your user can reposition the mesh by dragging it about the scene.

Manipulating scene nodes with Snap

As a scene designer, you can manipulate mesh nodes in the scene editor during design-time. But during run-time, you can also perform the same changes with Snap blocks.

Rotation Modes

Use two different rotation modes to describe the an object’s rotation in the scene. Pick the mode that gives you the most flexibility.

Scene History

The design changes you make to a scene are captured in the scene history, so you can undo and redo your work.

Scene Render Outputs

Scene Render Outputs are a 2D "snapshot" image of your 3D scene for the given configured product. This image can be used alone or included within other outputs, like a Word Output.

Tips and Tricks for Easier Scene Management

As a 3D scene designer, consider these tips to create your scenes faster, more easily, and more accurately.

Understanding Shadows

Shadows can add realism to the scene and better understanding of your product.

Creating Custom Environments

Environments are the background visible behind your product, and can also add realism and context to the scene.

User-Uploaded Images in a 3D Scene

Allow your users to upload files into the configurator, and immediately use those files in the 3D scene as the image for a material, as a background billboard, and more.

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