The Mirror Featurecan either move or clone a mesh relative to a plane, like an object reflected in a mirror.
Mirror Feature Properties
Visualizing this Feature
Property | Options |
---|---|
Name |
Name the feature. Unique names for each feature is not required, but suggested. |
Mirror Plane Intersect |
Adjust this to move the mirror plane. The intersect is the location of the center of the mirror plane relative to the mesh’s geometry. By default, the mirror plane intersect is at the center of the mesh, or [0,0,0] relative to the mesh. The mirror plane is not bounded by the mesh: you can position the plane anywhere in the scene. The distance from the mesh’s geometry to the mirror plane controls the distance of the resulting mirrored mesh. |
Mirror Plane Normal |
Adjust this to rotate the mirror plane. The normal is a vector that describes a “handle” perpendicular to the mirror plane. Aim this vector, and the mirror plane will rotate as well. For example, a normal of [0,1,0] points directly up the Y axis, so the mirror plane rests flat across the other two axes, like a rug. A normal of [1,0,0] is aimed along the X axis, so the mirror plane stands across the other two axes, like a wall. |
Clone Geometry |
When true, this will clone the geometry to the opposite side of the plane, in the direction of the normal. Your viewer will see two meshes: the original and its mirror image. When false, this will move the original mesh to the opposite side of the plane. Your viewer will see only one mesh: the mirror image of the original. |
Slice/Remove Geometry |
When true, this will slice away and remove all geometry from both the original mesh and the cloned mesh that cross the mirror plane. When false, the geometry of both meshes will be left intact, even if they cross the mirror plane. |
When this feature is selected in the feature stack, a visualization appears in the scene to help you manage it. A yellow visualization appears: it shows the mirror plane.
