When working in 3D scenes, some types can help you manage the more complex information a scene requires. This page lists names, definitions, and types you might find within the scene rules editor.
Type Name |
Description |
Example |
---|---|---|
KbVector |
A type that contains three numbers, usually representing values for the three dimensions of X, Y, and Z. Note: a variable of type vector must be changed as a whole. To adjust a single X, Y, or Z direction within a vector, use the “Adjust Vector” Snap block. |
|
SceneNode |
A complex type that contains all the information for the scene, including all properties from the “Scene Properties” Menu. |
|
[Shape] Node |
All primitive shapes that can be created in the Scene Editor have their own associated node Type that contain values for the adjustable properties of that node. |
BoxNode, CylinderNode, TorusNode etc. |
Advanced Material Node |
The Node type that contains the properties for materials created in the scene. |
|
[FeatureName] Node |
The node type that contains the property of the respective feature. |
CircularPatternFeature, |
Connector |
The type that contains the values and data for each connector. |
|
Feature |
Contains Common settings for all the features associated with the node, including names, whether they’re enabled, ID’s and metadata |